GREEN REAPER
Unreal Engine 4.26
23-member team | Hybrid work
Green Reaper is a Third-person Action-Adventure game made using Unreal Engine for our Junior year Project class.
We worked on the project for 3-Semesters.
The player plays as a Reaper, a minuscule size in a human-sized Greenhouse, to fight and be free of its corruption.
My Responsibilities
Level Design
Paper Prototype: For conceptualizing
Whiteboxing: Blocking out to find appropriate sizes for assets
Set dressing: With Environment Artists to maintain vision
Documentation: Level Design Intention to help other departments
Encounter Design
Whiteboxing: Tested Encounters for every arena with blocks
Experiments: With Gameplay programmers to build fun encounters
Set dressing: Rearranged existing props to support encounters
Documentation: Recorded Encounter Design Intentions
Other tasks
Bug fixing: Level and Encounter related bug fixes from Playtest data
Playtesting: Blind playtests with Students to test the builds
Creative Director Role: Maintained game's vision
Documentation
Process
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TOOLS I USED FOR LEVEL BUILDING
I used Unreal modeling tools and Blueprints for level building. I utilized Unreal's debugging tools to ensure the art assets were appropriately placed and didn't affect the levels' spatial layouts.
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MILESTONE 2
This was a fully playable project with all our assets. We submitted this version of the full game at the end of Semester 2. The game needed polish and improvements, especially in the encounters which I wanted to address in Semester 3.
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VERTICAL SLICE
At the end of Semester 1, we presented with a vertical slice showcasing our progress. I whiteboxed and worked with the artists to present this level to our Professors.
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MILESTONE 3
We polished the game with a new level layout in some areas, new encounters, and new sets of art assets. We improved in many areas with new and improved assets. Currently working on Steam release.